AI Insights · Timothy · January 2021
Top 5 io Games Perform in Australia Q4 2020
An analysis of the top 5 io games in Australia during Q4 2020 reveals engaging trends in downloads and active users. Insights from Sensor Tower highlight the performance of these popular titles.
The fourth quarter of 2020 was an intriguing period for the top io games in Australia, with varying trends in user engagement and downloads. This analysis, based on data from Sensor Tower, offers a glimpse into the performance of these games.
slither.io saw its revenue peak at $118K in the week of December 21, with downloads reaching 17K in the same week. Weekly active users also showed an upward trend, culminating at 98K in the final week of December.
For Paper.io 2, revenue increased towards the end of Q4, hitting $164K in the last week of December. The game experienced a surge in downloads in the week of December 21, recording around 18K downloads, and weekly active users rose to 53K by the year's end.
Voodoo's Hole.io also saw a revenue jump to $200K in the last week of December. The game had 13K downloads in the same period, and its weekly active users grew significantly to reach 56K.
Snake.io - Fun Online Snake ended the quarter with a revenue of $141K in the last week of December, while downloads for the same period were 12K. Weekly active users saw a healthy increase, ending at 38K.
Lastly, Crowd City also showed an upward revenue trend, with a notable $156K in the final week of Q4. Downloads for the game peaked at 11K in the same week, and weekly active users reached a high of 48K.
These figures underscore the continued popularity and growth potential of io games in the Australian market. For more detailed insights and analysis, Sensor Tower's platform offers a comprehensive look at app performance across various metrics and regions.